|
Post by nickthesane on Jan 18, 2016 9:14:35 GMT
Mandrake, as far I'm concerned 22Cans is one of the worst run companies on the face of the planet and that little gem is just further proof of how Peter's approach to management is dangerous. ONE OF???!!!! What other company do you know that is run this badly?
|
|
Aron
Master
Posts: 125
Steam: http://steamcommunity.com/profiles/76561198023768234/
|
Post by Aron on Jan 18, 2016 9:28:00 GMT
I for one will make use of the Steam return policy for The (be)trail. I plan to buy it play it the hour or so I can, then give it a review referencing Godus, then return it for a refund. That is something I think everyone here needs to do. That would not only be an abuse of the return policy - where constant misuses will only really effectively erode the system - but it again perpetuates the faulty "revenge" mindset of "two wrongs make a right". This would also simply support 22Cans stance that the community is a bunch of immature, abusive, abrasive, and entitled whining degenerates. Lets not give them that satisfaction, by taking a higher moral ground. ist not cause after you refundend an game your Review is tagged as "refunded game"
|
|
|
Post by echocdelta on Jan 18, 2016 11:11:58 GMT
hardly: It's difficult to consider giving 22cans the benefit of the doubt on this because their silence belies their narrative as per much evidence of their own history. As such, with that silence, whatever is presented is surely going to be dodgy as hell and it will be up to us to spot their dishonesty. Or maybe another one of their departing employees might give a bit more details along that. To be a little fairer, though, I feel like since much of the team has been replaced by some maybe green guys, now it's a grand mixture of incompetence and inexperience. Incompetence from whatever senior staff are still overseeing the thing, and inexperience from the guys who didn't realize what crap they were signing on for. At least, I don't think the new guys have that much prior experience in their respective fields. I could be entirely wrong on that. If only the press could generally stomach listening to and reprinting his lies for more than ten minutes at a time (for their comments section to explode with ridicule aimed in his way) then they could find a lot more material from all the developer speeches Peter's damaging new, ignorant developers with just like he does with his hires. Thankfully, other developers and some press do keep copies of these speeches, but sadly they are not transcribed for people to readily see for themselves how insane PM has become - by his own words. (Particularly around the 18m13s mark - along with some other moments as these folks mentioned:https://www.reddit.com/r/Games/comments/34g054/peter_molyneux_speech_at_reboot_develop_2015/ ) (Paraphrased out some of the mumble.) "The other way, the bizarre way of recruiting people - and this still works today - is to hunt out people with no experience. (Cameraman has a laugh.) Recruitment agencies make this one terrible mistake - they filter people by their experience. I don't want experienced people...because experience often, very often - not always - but very often means the dampening of the most brilliant human quality. And the most brilliant human quality is excitement and drive. I'll give you one example of this, we were recruiting a coder at 22cans very recently. There were a couple of candidates, and one of the candidates had pretty good experience, good university track record, all of that stuff, but he lacked something and excitement. He said to me 'I'm really interested in programming challenges' and he had lots of free time that he filled with some bizarre hobbies. And the other guy, and he was just on the edge of his seat saying 'I can't wait - I've never programmed a game before, but I can't wait to see my code in the game' That was the line, that what you wanted. Maybe he didn't have the experience but he had the drive. The enthusiasm. And if we really are going to take that invention process seriously - that's what you need, that's the fuel you need, the drive and enthusiasm to embrace insanity and craziness." Going at a title with inexperienced programmers definitely does sound like insanity...and barely anything usable compared to the mountains of work for your QA dept. (Sound familiar from the updates?) The "most brilliant human quality" PM has really been looking for is ignorance of better development, because developers DO know what happens when you have experienced know when they're on a good project - magic happens; when the title is obviously shit you tend to have even the most experienced acting as jobsworths because that is the setting of the company's production. People excited to work on shit - anyone interested? I didn't think so...and all it can take is burning yourself out on a shit title from the start to sour your experiences, and that is the "experience" PM has been giving these new folks, so that means... Peter Molyneux is intentionally abusing and damaging new developers. Pretty cringe, or pretty inspirational, depending on the outcome. Outcome wasn't good, so pretty cringe. Hindsight is a mofo.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jan 18, 2016 17:21:12 GMT
I think the outcome was already pretty clear at the time of that video.
|
|
|
Post by Mandrake on Jan 21, 2016 0:03:57 GMT
Pretty cringe, or pretty inspirational, depending on the outcome. Outcome wasn't good, so pretty cringe. Hindsight is a mofo. When the speech was made in front of other developers PM had already long shat the bed of Godus many times over, and this was around when he was "no longer speaking to the press" but kept issuing his "insanity" to other developers at events of trying to sound still relevant by cloning mobile shovelware mechanics and trying to make that sound like a natural extension of the part of his career when he actually tried. Anyone who is even moderately familiar with game development could think about what would happen to the development pipeline when you put someone that green to continue development where other programmers left off - a complete nightmare and nothing could try to make the title go arse-up faster and more definitely than that, really. Ask KSH about Miner Wars 2081 and how the eager programmer they had stalled the game's development and ate up resources they could have used on someone competent. You WANT the experimental hobbyist, the fellow who wants to try new things and tinker around with challenges to overcome, as they are the one who...is looking to solve programming challenges that arise. Rather exactly the person you need for programming insane design into a game, right? The one who is "excited" but hasn't ever programmed on a game before? He's lying or to green to have been of use, as if they really were that excited to see their own work/code in a game then they would have long ago done so in some form, whether it's from trying to clone something to try their own hand at the same and maybe see a new approach, to modding existing work to see how well they can make changes, to making a small game of their own content; this is something even most designers have done at some point using distributed dev tools, so for a programmer to not tinker around...is rather unbelievable at best. The one who didn't do anything but pay lip-service to what PM wanted to hear is a liability more than an asset. We now have a term for those folks - " Mr Fantastic" from Fallout: NV. Eager as hell, tells the hiring folks what they want to hear, but might just be another "Omnipotent Entity @ Starbound" for being so actually clueless about development and programming that they spend four hours streaming their fail of trying to make a new menu entry by copy+pasting an existing one and then trying to figure out why it doesn't work. Chucklefish eventually had to get another real programmer to keep Kyren from losing her sanity like most of the original dev team did long ago with Tiyuri. Nothing kills off "drive" like a crap title and poor management with dishonesty surrounding the title so much the actual developers can't show their faces for a number of reasons - mainly because they aren't allowed to, but also because the title's production has been abusive to employees, backers, and customers all. This was one of the main ways of how Herve Caen killed off Interplay. In short, hearing PM say anything of the sort should have sent anyone experienced on his dev teams running out of the building screaming as if it were on fire because in practise those hiring methods mean about the same thing for any title's development.
|
|
|
Post by echocdelta on Jan 21, 2016 7:53:52 GMT
Pretty cringe, or pretty inspirational, depending on the outcome. Outcome wasn't good, so pretty cringe. Hindsight is a mofo. When the speech was made in front of other developers PM had already long shat the bed of Godus many times over, and this was around when he was "no longer speaking to the press" but kept issuing his "insanity" to other developers at events of trying to sound still relevant by cloning mobile shovelware mechanics and trying to make that sound like a natural extension of the part of his career when he actually tried. Anyone who is even moderately familiar with game development could think about what would happen to the development pipeline when you put someone that green to continue development where other programmers left off - a complete nightmare and nothing could try to make the title go arse-up faster and more definitely than that, really. Ask KSH about Miner Wars 2081 and how the eager programmer they had stalled the game's development and ate up resources they could have used on someone competent. You WANT the experimental hobbyist, the fellow who wants to try new things and tinker around with challenges to overcome, as they are the one who...is looking to solve programming challenges that arise. Rather exactly the person you need for programming insane design into a game, right? The one who is "excited" but hasn't ever programmed on a game before? He's lying or to green to have been of use, as if they really were that excited to see their own work/code in a game then they would have long ago done so in some form, whether it's from trying to clone something to try their own hand at the same and maybe see a new approach, to modding existing work to see how well they can make changes, to making a small game of their own content; this is something even most designers have done at some point using distributed dev tools, so for a programmer to not tinker around...is rather unbelievable at best. The one who didn't do anything but pay lip-service to what PM wanted to hear is a liability more than an asset. We now have a term for those folks - " Mr Fantastic" from Fallout: NV. Eager as hell, tells the hiring folks what they want to hear, but might just be another "Omnipotent Entity @ Starbound" for being so actually clueless about development and programming that they spend four hours streaming their fail of trying to make a new menu entry by copy+pasting an existing one and then trying to figure out why it doesn't work. Chucklefish eventually had to get another real programmer to keep Kyren from losing her sanity like most of the original dev team did long ago with Tiyuri. Nothing kills off "drive" like a crap title and poor management with dishonesty surrounding the title so much the actual developers can't show their faces for a number of reasons - mainly because they aren't allowed to, but also because the title's production has been abusive to employees, backers, and customers all. This was one of the main ways of how Herve Caen killed off Interplay. In short, hearing PM say anything of the sort should have sent anyone experienced on his dev teams running out of the building screaming as if it were on fire because in practise those hiring methods mean about the same thing for any title's development. I ran that video past everyone I work with and the reactions ranged from outright anger from the programmers to just amazement from tech art/artists. It's not how things work, like, the logic behind it is convoluted at best. The guy with the good university record and working knowledge of game development is probably the person who is interested enough to have done personal development, motivation and drive to realize their passion - the passionate person with no experience sounds like a super junior student who probably has a million content driven ideas and zero understanding of mechanical implementation. Even the students and stuff we're interacting with now, we give them guidance and material to look at - understand how this engine works, do these tutes, here is some reading on game design, here are some articles etc. Even at that, it establishes commonality and base language for us to communicate and explore ideas together as opposed to having people enthusiastic but only participatory via their enthusiasm. That's why I said that had it worked, it would have been ground-breaking because it is contrary to anything that would make sense to any developer - of anything. But it didn't, and it was compounded by senior/experienced developers leaving, so we saw the result in practice as opposed to theory. I'm cautious to criticize PM because he is/was a fantastic driver in innovation in the industry, but this seems like a form of hubris as opposed to grounded reality. These are discussions I can assure that many developers have - consumer facing communication, transparency, managing resources etc. The best methods, the one that we continue to watch iterated and expanded on, are referenced from successes and come-back stories - Lemmy from PZ, Squad from KPS, Grace_CA from Creative Assembly, Tom Francis from Gunpoint, Unknown Worlds team from Subnautica are all actual and practiced inspirations for how developers/CM should interact with their consumers. These are actual examples we use for business cases or dev discussions at workshops/roundtables/panels.
|
|
|
Post by Mandrake on Jan 22, 2016 2:34:29 GMT
I ran that video past everyone I work with and the reactions ranged from outright anger from the programmers to just amazement from tech art/artists. It's not how things work, like, the logic behind it is convoluted at best. Now y'all know how I felt having to go through it a few times to type that load of laughs. That was a form of torture and abuse in itself... Indeed, you can take the "young ambitious yet clueless dreamer" in as a design role of varying importance depending upon their ability to flesh out a design that can be used by the rest of the production, mainly because their design can transfer over a bit from medium to medium (with a bit of LARPing even thrown in for working on RPG dialog - on that note, Bethesda must do their proofing completely pissed), but they are really not suitable to be one of those who are central to bringing the title to life on a more technical basis. You DO want to have a programmer who is experimental but yet restrained enough to hold back from too much feature creep suggestions back to design - "I can even make it do THIS..." has resulted in a lot of work sometimes. Mods/indie/homebrew titles are EXCELLENT CV material that count the best outside of previous employment - it's your work. One of the current programmers/designers can pick through it to see what you've done by yourself or with others. People ask me advice on how to "get into the industry" and I point to that, and it's really easier now than it has ever been for more people of varying skill levels to do so. Even hacks could put in DotA weapons into the paid-for mods for Skyrim in that fiasco. My First Unity Project is probably not something you should try to make money from, but it should be your personal sandbox of exploring what you can do by your own guidance and inspiration. Again to Interplay - I find it common to have one's old D&D binders requested to have a look-through. I remember, about two decades ago, JE Sawyer applying with his armful of material and a barely-restrained ancient Rome nerdgasm. I think it has worked out well since. I question the enthusiasm of the programmer who says that they are excited but haven't yet tried - in 2015. My next question in the interview to them would have been "You're not taking this seriously, are you?" At that time of the video's creation, a few of the experienced had already left Godus' development (another video has him detailing this) with an earlier excuse because of "burnout" (ie. experience realised they were working on shit) and so PM was probably telling folks what he himself wanted to hear/believe in that he could go back to the Bullfrog days where everyone was young and clueless and actually learned what not to do to ready them for their future careers. PM has inspired in both directions, in what can be done and what shouldn't be done; however, for the former, he was informed that he was getting a bit ah, how shall we say, "tall poppy that is often standing on another poppy's shoulders"? The whole "frontman" and "rockstar" image was at detriment to those who weren't given credit (and sometimes made to take a fall - ask Carr about that) yet who offered a LOT to Bullfrog and Molyneux's growing kingdom - THAT is some hindsight that should be remembered when watching the video in its entirety. That problem is often why PM has lately included more of the old Bullfrog folks into his speeches and credits. It is also part of why he has basically disappeared from most press, because that was traditionally a BIG sore spot between him and his own teams. Godus' own development showed this clearly, even in the videos; Microphone Stand Simulator 2012 and "Catch22, It's Now YOUR Responsibility - I'm going to go work on another game instead!" were both lovely examples. Bullfrog has a lot of mixed emotions for folks, but since it was their first dev house...they tend to remember those fondly, even if shot with BBs. I've also occasionally listed a few who have been in the EA program and haven't been contributing to the...ill reputation the program has been offering towards those involved with it. There are still quite a few who try that I would say that their efforts make them stand out appropriately when customers find them. So with that in mind... Who wants to chart the odds on "Got Us Whores" being Early Access as well, since...well, wouldn't it just be charming for the press to get hint of a DLC/runaway title for a game that has already stalled out in Early Access?Early Access to DLC/new title like that? They cannot be that thick to set new lows for the EA program, certainly not...
|
|
|
Post by Gmr Leon on Jan 22, 2016 5:50:40 GMT
So with that in mind... Who wants to chart the odds on "Got Us Whores" being Early Access as well, since...well, wouldn't it just be charming for the press to get hint of a DLC/runaway title for a game that has already stalled out in Early Access?Early Access to DLC/new title like that? They cannot be that thick to set new lows for the EA program, certainly not...Hm...Haven't the Towns developers already sunk that low and tried that? If not going to the trouble of producing something, at least announcing the idea of, "Ah yes, we'll sell you the sequel with everything we said we'd include in that first title, surely you'll go for that!"
|
|
|
Post by Crumpy Six on Jan 22, 2016 9:51:19 GMT
Valve urgently needs to address this. There is no ethical way for an Early Access title to be offering DLCs (pay-for or otherwise) or sequels. These games are supposed to be in development, and consumers are willing to stump up money for a buggy, unfinished game because they believe they are funding the final product. Developing external content implies the base game is completed, or at the very least implies the developers have stopped working on the base game, which means it has either been completed or abandoned.
So, in the case of Godus: completed or abandoned? We all know the answer to this, but 22Cans will never need to confirm either way because Valve will allow them to retain "Early Access" status indefinitely.
|
|
|
Post by Mandrake on Jan 23, 2016 0:40:21 GMT
Hm...Haven't the Towns developers already sunk that low and tried that? If not going to the trouble of producing something, at least announcing the idea of, "Ah yes, we'll sell you the sequel with everything we said we'd include in that first title, surely you'll go for that!" Funny that you should mention it...there's some humour to be found in this article in context to this thread and Towns: kotaku.com/unfinished-steam-game-abandoned-after-thousands-bought-1572931721"Faithful" when you need to butter up an audience, "meanies" and "haters" when the butter starts frying your backside when folks learn that it was...I'm sorry for ever suggesting that stuff called "Promise Spread" in the basket. Sending that to anyone who is familiar with European-style butter, no matter how bad of a person they are, is nothing short of a war crime. The first thing you'll notice is that is does, indeed, spread. After that, when you go to take a bite, you find that you have coated your teeth in this truly revolting concoction of salt and greases that have the lasting coat similar to trying to brush your teeth with lard. This sensation continues with your tongue having the feeling it was one of those poor otters in the Exxon Valdez oil spill until you have no choice but to drink something warm to cleanse this oily abomination from your mouth. Butter replacement spreads do not help flavour - they are probably there to help grease down your throat to chew on something that tastes even more revolting than the spread itself. That kind of greasy is probably what you're going to see from anything new 22cans issues to the public after the silence. Crumpy Six : The thing is...VALVe is now sliding down towards the trailing end of customer support of distribution clients in spans of time which could be measured in "22cans Days" which of late borrows heavily from Day-Age Creationism. It has become more like a digital dumping ground with the store page being the only thing left anyone there really cares about. That notorious "VALVe Time" has extended towards their infrastructure with them unable to handle their workload, while on the other hand we have 22cans who can't...show their work? Experience would suggest to not follow the Judas goat into the slaughterhouse on that one. Since that has been happening, more countries' respective legislative departments have been looking into regulating digital goods - which includes "game licenses" despite the industry's attempts at crafty wording to loophole previous consumer laws. AU for refunds, UK for faulty digital goods. Faulty of any sort, which will nicely cover those intentionally faulty as well, right 22cans? That seems to be one of the ways to get VALVe/Steam to improve, and if necessary, can be continued as long as these problems continue. They DID want a "user-driven community"... To address a bit of echocdelta 's questions from another thread in brief, because the reply to that one is of some detail I've given it a bit of a read over a few times before replying: Indeed there are a number of different folks watching this unfold because of the historical value of it, from developers to those working historian/librarian to those who are new to video games wondering what all of this is about. It is quite a betrayal of the same trust that is needed for the real examples of Kickstarter and Early Access. Otherwise? It would simply be a case of, to borrow a Polish phrase I've loved, Nie mój cyrk, nie moje małpy: "Not my circus, not my monkeys." Depending upon context it usually means "not my problem/responsibility" - that is why it is even more funny when 22cans does whatever to themselves in public, then when they are found out about it cease all communications for a while as if that makes it any better when they unveil a surprise to their audience, to then in turn act as they are somehow unfairly held responsible, then try for another go around the whole New Molyneux Cycle.
This would probably also make for an awesome shirt:
|
|
|
Post by vv[FuMM] on Feb 1, 2016 17:26:20 GMT
Tim Rance left 22cans. Enough said. Even his shares where cashed in. Companies house has that info. His linked in is also interesting to read. He works at the bbc now. Only mention of working with peter is 22cans as well . Bullfrog is just listed as him doing network code for populous then moving on to another company. I'm guessing the pair had a bit of a falling out for him to have sold his shares,stop being a director of 22cans and change jobs.
|
|
|
Post by 13thGeneral on Feb 1, 2016 20:55:02 GMT
Tim Rance left 22cans. Enough said. Even his shares where cashed in. Companies house has that info. His linked in is also interesting to read. He works at the bbc now. Only mention of working with peter is 22cans as well . Bullfrog is just listed as him doing network code for populous then moving on to another company. I'm guessing the pair had a bit of a falling out for him to have sold his shares,stop being a director of 22cans and change jobs. It's an extremely bad thing for business, and a fairly good indicator of a bad product, when nearly everyone originally involved has moved on before the flagship title is even released. EDIT: For some reason the quote formatting isn't working for me.
|
|
[having brackets breaks quote]
Guest
|
Post by [having brackets breaks quote] on Feb 1, 2016 21:05:04 GMT
Unfortunately bb code dosn't deal well with brackets in people's names. I don't know if you need to do a /[ or a //[ before the bracket in the name to quote it out.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Feb 1, 2016 21:07:23 GMT
Unfortunately bb code dosn't deal well with brackets in people's names. I don't know if you need to do a /[ or a //[ before the bracket in the name to quote it out. I just remove the brackets. Works for me.
|
|
|
Post by 13thGeneral on Feb 3, 2016 3:07:30 GMT
Unfortunately bb code dosn't deal well with brackets in people's names. I don't know if you need to do a /[ or a //[ before the bracket in the name to quote it out. Ah, that's interesting. I was going nuts trying to get it to work and couldn't, for the life of me, figure out why. Now we know.
|
|
|
Post by Aynen on Feb 3, 2016 13:33:03 GMT
*starts a timer*
|
|
|
Post by Deth on Feb 3, 2016 13:39:15 GMT
*Sits down with a bucket of popcorn.* Lets see how they want to spin this.
|
|
|
Post by Aynen on Feb 3, 2016 13:53:24 GMT
6 minutes, that's fairly quick I hope you guys enjoy this game!
|
|
Casinha
Master
Posts: 217
Pledge level: Partner
|
Post by Casinha on Feb 3, 2016 13:58:41 GMT
"Now that Godus Wars & Godus are both available as one package, we will be closing the Godus Store page and removing the higher price from sale. The discussion boards will be left untouched."
So, uh, does closing the Godus Store page wipe out all the mostly negative reviews?
|
|
|
Post by Deth on Feb 3, 2016 14:08:03 GMT
OH I missed that part. *Golf clap* well done on trying to clean the slate. I am sure Aynen will be busy clearing out post as, "That is not Godus WAR related."
|
|